Conceptual manipulation is a power capable of manipulating concepts, destroying them, and creating new ones. This ability is among the most effective superpowers in fiction since proficient users can achieve virtually any effect: e.g. cutting the concept of distance enables the user to provide a cut without actually traversing any distance, destroying the concept of existence is usually a one hit kill, etc. The user basically can control the laws and rules during the fight. Abilities of this type very often make physical stats irrelevant.
Stronger users can become conceptual beings themselves, in other words, abstracts. A concept is also the thing that defines an abstract, and it's one of the few abilities that can actually destroy them - though only if the said ability is strong enough.
- Concept Creation: The ability to create concepts. By using this ability destroyed concepts can be restored or new ones created, giving the user the ability to add new rules to the world. It can also be used to make things that were priorly impossible possible.
- Concept Changing: The ability to change existing concepts. By using this ability the user can change the properties of concepts and through those the properties of all objects that use that concept. For example by changing the concept of immortality a user could include exceptions through which immortals can be killed and following those use them to kill the immortals.
- Concept Destruction: The ability to destroy concepts. By destroying a concept all objects that use this concept will use the properties they have through it. For example by destroying the concept of death, no being could die anymore in common sense. If the concept of a certain object is destroyed the result is the complete destruction of the object and making it impossible for it to exist, effectively making it impossible for it to regenerate until its concept is recreated.
- Concept Addition: The ability to add an object to a certain concept. This ability allows the user to make it so that an object fulfills the properties of a certain concept. For example by adding the concept of "burning" to a tree a user can light the tree on fire. This ability should not be confused with simply changing properties of objects. Even though the result is the same the process is different.
- A user of Concept Creation that does not have Concept Addition, could be incapable of making use of the concepts it created due to being unable to add them to the physical world, making it so that there are no objects that obey those concepts.
- Characters that are not bound by certain concepts (e.g. time, causality, space, etc.) are immune to being influenced by changes of those.
- A character can by default only influence those concepts he has shown to influence. Only High 1-A or above characters can be assumed to completely manipulate all concepts.
- A character usually only manipulates the concepts of the plane of existence it resides in. The ability to also manipulate concepts of a higher plane of existence has to be separately demonstrated.