Conceptual manipulation is a power capable of manipulating concepts, destroying them, and creating new ones. This ability is among the most effective superpowers in fiction since proficient users can achieve virtually any effect: e.g. cutting the concept of distance enables the user to provide a cut without actually traversing any distance, destroying the concept of existence is usually a one hit kill, etc. The user basically can control the laws and rules during the fight. Abilities of this type very often make physical stats irrelevant.
Stronger users can become conceptual beings themselves, in other words, abstracts. A concept is also the thing that defines an abstract, and it's one of the few abilities that can actually destroy them - though only if the said ability is strong enough.
- Concept Creation: The ability to create concepts. By using this ability destroyed concepts can be restored or new ones created, giving the user the ability to add new rules to the world. It can also be used to make things that were priorly impossible possible.
- Concept Changing: The ability to change existing concepts. By using this ability the user can change the properties of concepts and through those the properties of all objects that use that concept. For example by changing the concept of immortality a user could include exceptions through which immortals can be killed and following those use them to kill the immortals.
- Concept Destruction: The ability to destroy concepts. By destroying a concept all objects that use this concept will use the properties they have through it. For example, by destroying the concept of death, no being could die anymore in common sense. If the concept of a certain object is destroyed the result is the complete destruction of the object and making it impossible for it to exist, effectively making it impossible for it to regenerate until its concept is recreated.
- Concept Addition: The ability to add an object to a certain concept. This ability allows the user to make it so that an object fulfills the properties of a certain concept. For example by adding the concept of "burning" to a tree a user can light the tree on fire. This ability should not be confused with simply changing properties of objects. Even though the result is the same the process is different.
1. True Platonic Concept: Such concepts, or forms, are completely transcendent of reality in every aspect. These forms are 1-A in nature, as they are beyond all spatial and temporal dimensional constructs and all of reality merely "participate" in these concepts. For example, a circular object is circular because it is "participating" in the form of "circle-ness". In this way, the alteration of these concepts will change every object of the concept across all of reality. These concepts must exist prior to and after the existence of any object of the concept.
2. False Platonic Concept: Such concepts, or forms, are mostly transcendent of reality. These concepts shape all of reality and whatever level that reality exists in, and everything in reality "participates" in these concepts. These concepts interact with their objects in the same manner as listed above. In this way, the alteration of these concepts will change every object of the concept on whatever scale has been shown.
3. Aristotelian Concept: Such concepts are abstract and govern all reality. These concepts shape everything, and changing them would either require the alteration of every object of the concept or, if manipulated directly, change all objects of the concept alongside the concept itself. These concepts, however, exist simultaneously with and are bound by the object of the concept. In this way, an abstract Aristotelian Concept can be destroyed by destroying all objects of the concept, restored by re-making an object of a previously existent concept, or changed by changing all objects of the concept across reality. This, however, does not qualify for this form of conceptual manipulation, and is rather treated as a byproduct of another action akin to a "domino effect". This type of conceptual manipulation can only be obtained if the abstract concept itself is changed directly, and not by indirect methods. For example, destroying humanity and thus "ending the concept of humanity" would not qualify, while directly "ending the concept of humanity" and thus destroying humanity would qualify.
4. Lesser Realist Concept: Such concepts are abstract, but do not govern reality. Instead, these concepts are governed by the perception of these concept by sentient beings. Without the perception of other beings, these concepts would cease to exist. As such, these concepts are far more vulnerable and are generally lesser when compared to all other abstract concepts. However, these concepts are truly abstract, and manipulating the abstract concept itself is still conceptual manipulation. Similarly to Type 3, this type of conceptual manipulation can only be obtained if the abstract concept itself is changed directly, and not by indirect methods. For example, destroying all sentient life (or otherwise blocking all perception) and thus ending all concepts of this level would not qualify, while directly destroying all concepts of this level and thus blocking all perception would qualify.
Concepts that are not abstract or universal, such as those outlined in Idealism and Nominalism, do not qualify for conceptual manipulation of any kind. For a character to qualify for conceptual manipulation the character must be able to manipulate abstract and universal concepts.
Indirect manipulation of concepts, such as the universal changing of the object does not qualify as conceptual manipulation. The use of social influence or any non-supernatural power to achieve an alteration of a concept does not qualify as conceptual manipulation, as this is not a direct manipulation of the concept.
- A user of Concept Creation that does not have Concept Addition, could be incapable of making use of the concepts it created due to being unable to add them to the physical world, making it so that there are no objects that obey those concepts.
- Characters that are not bound by certain concepts (e.g. time, causality, space, etc.) are immune to being influenced by changes of those.
- A character can by default only influence those concepts he has shown to influence. Only High 1-A or above characters can be assumed to completely manipulate all concepts.
- A character usually only manipulates the concepts of the plane of existence it resides in. The ability to also manipulate concepts of a higher plane of existence has to be separately demonstrated.